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Final fantasy advance tactics jobs
Final fantasy advance tactics jobs













final fantasy advance tactics jobs

~Hume: dualwielding paladin with seer for magic frenzy, doublehitting on mobs is amazing (not to mention range attacks on a tank!)

final fantasy advance tactics jobs

~Viera: redmage (doublecast) summoner for a support class that can pack a punch The Paladin/Hunter is a great set for endgame, as I explained above, giving ranged attacks, area attacks, and Ultima to a character with Knightswords and Heavy Armor.īut the Paladin abilities are mostly very poor, and don't work at all well as a secondary set for Hunters.Īt least on A2 my favorite combos consist of Just wanted to throw that out there.That is Paladin/Hunter, not Hunter/Paladin. I'm not an expert at FFTA, and I never exploited abilities, stats and combos very well, but I think Sonic Boom + Excalibur might be one of the easiest to achieve and highest damage dealing moves in the game (plus, it can level multiple targets at once). My Paladin Marche + Excalibur 2 + Sonic Boom was an absolute monster, and I rarely found myself using anything else, especially given Sonic Boom's area damage + range, and Excalibur 2's insane power. This is probably just my own personal preference speaking, as well as my memories (it's been a while), but I found it a very good combo, myself, but only postgame, though. Humes don't really have a lot of abilities that pair well with range, so if you had to choose a combo, go with Hunter/Archer.

final fantasy advance tactics jobs

The Paladin only has one ability useful on this set, and that is Holy Blade, which is easily outclassed by Sidewinder and Ultima.















Final fantasy advance tactics jobs